Brawl - Zero Suit Samus - Action - 0x117

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(InAir)
  5. if (OnGround)
    1. SetEdgeSlide(Unknown(2))
    2. SetAirGround(6)
    3. ChangeSubactionRestartFrame(SpecialNShoot)
    4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
  6. else
    1. SetEdgeSlide(Airbourne)
    2. SetAirGround(10)
    3. ChangeSubactionRestartFrame(SpecialAirNShoot)
    4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
  7. loop Infinite times:
    1. LoopRest
    2. if (OnGround)
      1. SetEdgeSlide(Unknown(2))
      2. SetAirGround(6)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (ButtonTap) }
      4. else
        1. ChangeSubaction(SpecialNShoot)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    3. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. ChangeSubaction(SpecialAirNShoot)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }

Exit Script